How to Upload My Tf2 Character to Gmod?
Garry'due south Modernistic | |
---|---|
Developer(s) | Facepunch Studios |
Publisher(s) | Valve |
Designer(s) | Garry Newman |
Programmer(southward) | Garry Newman |
Engine | Source |
Platform(southward) |
|
Release |
|
Genre(s) | Sandbox |
Style(s) | Unmarried-actor, multiplayer |
Garry'southward Mod is a 2006 sandbox game adult past Facepunch Studios and published by Valve. The base game mode of Garry's Mod has no set objectives and provides the player with a world in which to freely dispense objects. Other game modes, notably Problem in Terrorist Town and Prop Hunt, are created by other developers as mods and are installed separately, past ways such equally the Steam Workshop. Garry's Mod was created by Garry Newman every bit a mod for Valve's Source game engine and released in December 2004, before being expanded into a standalone release that was published by Valve in November 2006. Ports of the original Microsoft Windows version for Mac OS 10 and Linux followed in September 2010 and June 2013, respectively. As of September 2021, Garry's Mod has sold more than 20 million copies.
Gameplay [edit]
Garry'south Modern is a physics-based sandbox game that, in its base game mode, has no set up objectives. The player is able to spawn non-player characters, ragdolls, and props, and interact with them by various means.[i] Using the "physics gun", ragdolls and props can exist picked up, rotated, and frozen in place.[2] [three] The private limbs of ragdolls can too be manipulated.[4] The "tool gun" is a multi-purpose detail for tasks such as welding and constraining props together, and altering the facial expressions of ragdolls.[ii]
User-created content [edit]
Garry'south Modern includes the functionality to modify the game past developing scripts written in the Lua programming language.[5] Notable mods (known as "addons") include Spacebuild, Wiremod, Lift: Source, DarkRP, Prop Chase, and Problem in Terrorist Town.[6] Specialised servers, known as Fretta servers, rotate between custom game modes every xv minutes.[7] Garry's Mod version 12 introduced the "Toybox" department, through which the player could browse and install user-created mods. This was replaced by support for the Steam Workshop in version 13.[viii]
Fretta Contest and Problem in Terrorist Town [edit]
In late 2009, Facepunch launched the "Fretta Contest", a competition in which people were to develop Garry's Modern game modes using the proprietary Fretta programming framework, with the winning game mode to be added to the base of operations game.[9] The winner of this contest was Problem in Terrorist Town (TTT), which was added to the game in July 2010, alongside some other mode, Dogfight: Arcade Assault.[9] [10] TTT assigns players to three groups: Traitors, Detectives, and Innocents, similar to the party game Mafia. Detectives are known to all players, whereas Traitors are only known to other Traitors and otherwise appear as Innocents. While Traitors attempt to eliminate all other players, Innocents and Detectives need to co-operate to identify and eliminate all Traitors. To do the latter, Detectives are given special equipment, such as Deoxyribonucleic acid scanners that tin trace a expressionless player'due south killer.[vi] [eleven]
Prop Hunt [edit]
The game style Prop Chase was created by Andrew "AMT" Theis and popularised through Garry'due south Mod.[12] In Prop Hunt, the players on one squad are disguised as props and set to hide on the game map while the other team seeks later on them.[13] Game modes based on Prop Chase were subsequently included with games like Telephone call of Duty: Modern Warfare Remastered,[14] Call of Duty: Blackness Ops III,[xv] Fortnite Battle Royale,[16] and Genshin Bear upon.[17] Players recreated it in others, such every bit Rocket League and Fortnite Creative.[12] [18]
GMod Tower [edit]
In July 2009, iv developers working under the name "PixelTail Games" opened a Garry's Mod server called GMod Belfry. GMod Tower was a network of servers, designed as a social media platform for users to play minigames with friends and socialise in a hub area. Inside hours of the server's opening, the website for GMod Tower reached two million views. GMod Tower temporarily shut down betwixt January and April 2012.[19] PixelTail Games later expanded GMod Tower into Tower Unite, a standalone game that replaced GMod Belfry upon its early access release in April 2016.[nineteen] [20]
Machinima [edit]
Garry's Modernistic has been used as the basis for machinima. One of the more than notable examples is One-half-Life: Total Life Consequences, which is based on a fan fiction gear up in the Half-Life universe, penned in 2008 by a user named Squirrelking.[21] [22] YouTube user Djy1991 used Garry's Mod to animate the fan fiction, using literal interpretations of some of the work'southward typographical errors and awkward grammar.[21]
One-half-Life two Roleplay [edit]
Half-Life 2 Roleplay (unremarkably abbreviated HL2:RP) is a function-playing gamemode in which players create custom characters and interact in the One-half-Life 2 universe. Playable factions and races include citizens, vortigaunts, and Combine forces, including Ceremonious Protection and transhuman soldiers. As opposed to other Garry'southward Mod roleplaying gamemodes such as DarkRP, HL2:RP is described as "hardcore", requiring players to abide by strict rules and maintain an attribute of seriousness.[23]
Development and release [edit]
Garry'south Mod was created by the video game programmer Garry Newman. He started developing games under the studio proper noun Facepunch Studios after dropping out of college, at the time out of his parents' house.[9] He did this as a hobby, simultaneous to his occupation as a PHP programmer for a dating website. He was later fired when he launched his own dating website.[9] [24] While developing his starting time game, Facewound, Garry's Mod became a side-project of his as a mod for the Source game engine and, principally, the game Half-Life two.[ix] [25] Newman shortly found more than enjoyment in developing Garry's Modernistic than in maintaining Facewound, so development on Facewound was mostly halted (and put on indefinite hiatus in 2004) for him to focus on Garry'southward Mod.[9] He stated that, at the fourth dimension, his skills in calculator programming were not advanced enough to create a full Source-based game and he resorted to the mod format.[26] The first iteration of the modern, version 1, was released on 24 Dec 2004.[v] [27] Initial feedback was polarised, with some players criticising the mod for its similarity to an existing modernistic, JBMod. Notwithstanding, the increasing positive reception led Newman to continue development.[ix] Newman did not recognise that the game was gaining in popularity until he set up an online forum for it.[26] Through 2004 and 2005, Newman released several updated versions of Garry's Modernistic, adding new features and culminating in version 9.0.4 on 27 November 2005.[five] [28] Newman'due south one-man operation grew to a team of multiple people for a remake of the mod every bit a standalone game.[ix]
Valve, the developers of Source and Half-Life ii, contacted Newman to suggest a commercial, standalone release of the mod through their digital distribution service Steam, which Newman initially rejected.[ix] Valve and Facepunch afterward struck a publishing understanding wherein Valve would release Garry'due south Mod onto Steam at a price of Usa$ten, while the two companies would every bit split profits.[29] The last free version of Garry's Mod remained available for download, rechristened every bit the demo to the retail game.[29] [30] The standalone game was released on 29 Nov 2006.[31] [32] Despite the game no longer being a mod, Valve and Facepunch stuck with the "Garry'south Mod" proper name, which Newman later cited as a mistake, stating that he should have called information technology "Sandbox" instead.[33] Because Garry'due south Mod still required a separate Source-based game to function properly, a packet including Garry'south Mod and Valve'southward Counter-Strike: Source was released aslope.[31] A port of the Microsoft Windows version for Mac OS X was released on 23 September 2010.[34] [35] Back up for Kinect, a full-body movement tracking peripheral, was added to the Windows version in Dec 2012.[36] [37] When Garry's Mod was moved over to Valve's SteamPipe content delivery arrangement, completed on 5 June 2013, an experimental Linux client was also introduced.[38] [39]
Reception [edit]
GameSpy named Garry's Mod the "PC Mod of the Year" in 2005.[xl] Craig Pearson of GamesRadar regarded it one of the best mods for cooperative gameplay in 2007.[41] In 2017, Brendan Caldwell of Rock Newspaper Shotgun described the game as a "must-own sandbox game",[42] while PCGamesN included information technology in its 2019 list of the "best sandbox games on PC".[1]
Sales [edit]
In its showtime twenty-four hour period, Garry's Mod sold 5,729 copies, rising to 312,541 by early December 2008.[43] [44] Further sales milestones were reached with 770,628 copies sold by late October 2010,[45] 1 million past July 2011,[46] i.4 million past March 2012,[47] three.five one thousand thousand by July 2013,[48] 6 1000000 by September 2014,[49] [50] and 10 million by January 2016.[51] [52] By December 2019, Newman estimated that the game sold virtually 1.5 meg copies annually, and stated that information technology had achieved over 15 million sales in total.[21] Garry's Mod reached over 20 million sales by September 2021.[53]
Sales of the game made for revenues of $iii 1000000 past December 2008,[54] $22 1000000 by March 2013,[55] [56] and $30 million by February 2014.[57] Past December 2020, the game had grossed Us$119,836,074 with 18,671,533 copies sold.[58] As of Oct 2010, Garry's Mod was regularly amongst the then most-played games on Steam.[26] The game's success immune Facepunch to grow farther, eventually branching out into other games, such as Rust.[59]
Successor [edit]
Newman stated in September 2015 that a sequel to Garry's Modern was in early development, with Newman looking to include virtual reality content and cull a name other than "Garry'southward Mod two".[lx] He afterwards appear Sandbox (stylized as Due south&box), a sandbox game using Unreal Engine iv, in September 2017 as a potential spiritual successor to Garry'southward Mod.[61] By December 2019, development on the game had been paused.[21] Newman resumed development in March 2020 and later moved information technology to the Source 2 engine.[62] [63]
See also [edit]
- Listing of video games derived from mods
References [edit]
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External links [edit]
- Official website
- ^ Olson, Mathew (four March 2020). "For Black Mesa's Developers, the Reality of Launching Afterward 15 Years Is All the same Setting In". USGamer. Archived from the original on 18 March 2020. Retrieved 5 March 2020.
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Source: https://en.wikipedia.org/wiki/Garry%27s_Mod
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